Fader also clarified that they now considered the game a more "faithful reboot" than a remake the game's story, character, weapons, levels, and enemies remained as in the original game, but they were applying "modern design principles" to rework some of these and add in others to make the game more playable for current audiences. Fader cited issues related to a combination of fidelity, cross-platform support, content pipelines and performance issues as the reason for the switch. Second attempt at development, move to Unreal Engine and focus on "reboot" ĭuring the 2017 Game Developers Conference, Nightdive Studios announced they would move development from Unity to Unreal Engine 4, with director Jason Fader saying "Unity is not a great engine to use if you want to make an FPS on console". Additional ports for PlayStation 4, Linux, and macOS were confirmed after stretch goals were met. With the successful Kickstarter, Nightdive Studios anticipated a December 2017 release for the game. The additional funding was to be used towards Linux and macOS versions of the game, expanded areas, and support for the Razer Chroma. The Kickstarter goal was met on Jwith 19 days left in its campaign, and closed on Jwith more than $1.35M in funding from about 21,600 backers. ![]() Īlongside the Kickstarter campaign, the studio released a free demo featuring an early build of the first level of the game, exhibiting their efforts so far on the project and intended to "demonstrate commitment and passion" to faithfully rebooting the game. Veteran designer Chris Avellone and members of the Fallout: New Vegas development team confirmed their involvement. Originally announced as a remaster, the game quickly transformed into a remake, and then a "reboot", and a Kickstarter campaign was started on June 28, 2016, with a goal of US$900,000 shortly after. Two months after the release of System Shock: Enhanced Edition in September 2015, Nightdive Studios announced plans to develop a remake of System Shock for Windows and Xbox One using the Unity engine. First attempt at development, initial Kickstarter Nightdive Studios subsequently went on to acquire the rights for System Shock and the franchise as a whole. In 2012, Nightdive Studios acquired the rights for System Shock 2 and produced a digitally distributable version updated for modern operating systems. The company assets, including the rights to System Shock, were acquired by Star Insurance Company, a subsidiary of Meadowbrook Insurance Group. The original System Shock, released in 1994, was developed by Looking Glass Studios, which closed in 2000. The game received generally favorable reviews, though some critics were divided on its faithful retention of gameplay elements from the original. System Shock was released in May 2023 for Windows, to be followed by ports for Linux, macOS, the PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. The final released game instead focused on being a faithful remake and delivering what the team initially promised in the Kickstarter. After a successful Kickstarter campaign raised more than $1 million in funding, the game underwent a long development cycle of nearly eight years, being delayed several times as a result of changing to Unreal Engine and restarting development on the game from scratch twice after an ambitious attempt at a reboot for the series was scrapped after excessive feature creep. Assuming the role of a nameless security hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN.Ī remake of System Shock began development in 2015, initially developed in the Unity engine. The game is set aboard a space station in a cyberpunk vision of the year 2072. ![]() It is a remake of the 1994 game System Shock developed by Looking Glass Studios. System Shock is an action-adventure game developed by Nightdive Studios and published by Prime Matter.
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